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Henchman Inventory and Battle AI v1.03

The new version of Tony K's henchmen smartening, monster toughening, inventory improving add-on to Neverwinter Nights is available. I just finished up putting together the Mac installer. Windows version here.

Here's some more info for the uninitiated:

This highly configurable modification of NWN improves the intelligence of friends and foes, both inside and outside battle. Since its original release in July 2002, it has been tested by hundreds of people in the BioWare community. The mod works with or without the expansions. You can use it to play the Official, SoU, and HotU campaigns, as well as compatible fan-made modules. Prominent features are: 1) Improved battle tactics for all NPCs, especially with regard to weapon switching and spell casting; 2) Random roaming capability for monsters in the module; 3) Access to the inventory of familiars and animal companions; 4) Improved yet still legal feats and spell selection for the six standard OC henchmen; 5) More useful behavior (buffing, item-gathering) for henchmen outside battle. Most features can be turned on or off during installation.

New for v1.03: Improved beholder and mind flayer AI. Better check if creatures can use items. Changed weapon equip routines to work better with dual weapons. Fixed problems with area effect spells and AI checking saves. Fixed problem with auto unlock and henchman saying they can't do it when they can open the lock. Fixed don't summon flag not being copied in original OC during level up. Low level associates are now buffed from the buff all dialog option. Turned off monster wander in Luskan tower level one to prevent them fighting each other. Check readme for details.

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» Monsters, Inc. from We Can't Tell Reality From Fantasy
Jon Michaels spent some time packaging up the Henchman Inventory and Battle AI v1.03 for Macintosh users. There is also a Windows version and the source code for Module builders. My problem with this is that while it made the hirelings smarter, it made... [Read More]